Tuesday, 12 November 2024

Death of the Reprobate: God’s Gift to Gaming?

Developer: Joe Richardson
Publisher: Joe Richardson
Available Platform: Steam
Review Platform: Steam
Genre: Point & Click Adventure

Renaissance Revival

Joe Richardson brings his Immortal John trilogy to a dramatic conclusion with “Death of the Reprobate”. This point-and-click adventure, a whimsical masterpiece crafted from the canvas of Renaissance paintings, exudes a distinctly British humour that would not be amiss in a Monty Python sketch. But does this audacious blend of art and comedy ascend to the heights of a magnum opus, or is it just a bottle of piss?

Paintings Come to Life

Sticking to its iconic formula, this series masterfully blends the visual allure of Renaissance paintings with classical music, punctuated by timely sound effects that reflect in-game events. The artistry of incorporating scenes and characters from various works of art continues to astonish, even into the third instalment. The labour required to seamlessly fuse these elements to make them appear naturally part of the scene is truly overwhelming. The orchestral background music perfectly captures the period setting, and even those unfamiliar with classical music will recognize many of the tunes as they navigate through the game's diverse sections.

One minor critique concerns the revamped dialogue display. While the improvement is mostly welcome, and the calligraphy-style text complements the game's aesthetic, the choice to present it in speech bubbles rather than on strips of paper feels out of place.

A Good Deed Gone Wrong?

Let us be honest, point-and-click adventures are not usually celebrated for their rich storytelling and deep character development. This is perfectly fine for the genre, as the narrative's primary role is to provide a starting point and a clear goal. It simply needs to be engaging enough to keep the player moving forward, with characters serving as puzzles to solve and move on from.

"Death of the Reprobate" follows this formula to a tee, clearly outlining the player's objectives and, upon completion, rewarding them with a brief, darkly surreal ending. Along the way, you encounter bizarre and quirky characters, each with their own problems to solve, serving their purpose adequately.

However, it is worth noting that the plot echoes the first game, "Four Last Things." Instead of committing the seven deadly sins, this time you must complete seven virtuous deeds.

Quick Trip Through the Absurd

The short playtime kept the simple puzzles from becoming tedious in this entry. Interestingly, only one puzzle left me puzzled, though I found a workaround, I am still unsure if it was the intended solution or just an easy bypass. Compared to "Four Last Things" and "The Procession to Cavalry," I found the puzzles to be much easier this time, or I had simply become more attuned to Joe's unique and twisted thought process. Reflecting on my playtime of the previous two titles, it was evident that this one was slightly shorter.

The Book of Quality Assurance

Those who know me well are aware that I have a knack for inadvertently uncovering bugs and glitches in video games. However, this time around, I did not encounter any game-breaking or significant issues. In fact, there was only one minor and inconsequential bug, if I clicked near a building's entrance, the protagonist would sometimes enter the building instead of moving to the desired spot. This was easily remedied by clicking a slightly different spot on the screen, so it is hardly worth addressing.

Blasphemous Masterpiece?

Did I enjoy it? Absolutely. Is it a stellar example of a point-and-click adventure? Without a doubt. Would I recommend it? Wholeheartedly. Should you play all three games in The Immortal John series? Definitely. Is there a “but” coming? Yes, and here is why.

I adore the idiosyncratic and playful essence that harks back to the genre's classic roots. It is a must-buy for any point-and-click fan. Although it is a stand-alone game, I recommend playing all three to fully appreciate the developer’s story that spans seven years.

So, what is the “but”? At its core, the formula has not evolved much across the titles. This leads to diminishing returns, not in quality, but in the novelty and impact of each release. With each iteration, the experience feels a bit less fresh. Consequently, I cannot rate “Death of the Reprobate” as highly as I would like.

Pros

  • Masterful Blend of Art & Music
  • Humorous Narrative

Cons

  • Lack of Evolution


Score: 7/10 – Stays true to its iconic formula, though it lacks the fresh impact of its predecessors.

Sunday, 10 November 2024

Indie Gaming Gems: 11th November to 17th November 2024

Everholm – PC – RPG – 11th November

While searching for your sister, you find yourself transported to the enigmatic island of Everholm. This open-ended RPG places a strong emphasis on forging interpersonal relationships rather than battling creatures. Engage with the intriguing residents, uncover their secrets, and unravel the mysteries that shroud this captivating isle.

Familiar Friends: What’s Your Familiar? – PC – Visual Novel – 11th November

Step into an enchanting world in this delightful and cosy visual novel. Embark on a quest to find your perfect familiar by answering a series of thought-provoking questions designed to reveal the one destined for you. In The Conjuring Chamber, you will meet quirky companions and forge new friendships in this magical journey.

Little Big Adventure: Twinsen’s Adventure – PC, PlayStation & Switch – Action Adventure - 11th November

Immerse yourself in a remake of an iconic 90s classic, now with a stylish makeover and modernized gameplay. Step into the shoes of Twinsen, a former model citizen turned fugitive, as he battles against the clone occupation triggered by an evil scientist's invention of cloning and teleportation. Dive into a compelling narrative rich with deep themes, while exploring a planetoid inhabited by four species that once coexisted in harmony.

Debut Project: Cooking Café – PC & Switch – Simulation – 13th November

As a new employee in a café, where you will not only take orders but also tackle exciting challenges to create recipes that will set social media abuzz. As the café's popularity skyrockets, you will attract big-name influencers and even gain your own devoted fans. Delight in crafting delicious pancakes, crepes, Hamburg steaks, cakes, omelettes, and more through 13 engaging cooking minigames.

Is This Game Trying to Kill Me? – PC – Horror – 13th November

Dive into a chilling blend of horror and first-person puzzles as you find yourself trapped in a secluded cabin deep within the forest. The enigmatic owner proposes a sinister gam, play his computer game for a chance at freedom. However, as you delve deeper, it becomes clear that the cabin and the game are intertwined in ways you could never imagine. Soon, you realize that the true stake in this game is your very life.

Trainee Death Simulator – PC – Card Game – 13th November

You are a Trainee Death, tasked with harvesting Souls to repay your insurmountable debt. As you navigate through random choice events, you will face intriguing options, do you slack off in bed since the debt seems never-ending, or follow your senior Reaper to earn extra Souls. Along the way, you will collect stylish outfits to keep your look fresh and unique.

Mindcop – PC, PlayStation & Switch – Puzzle – 14th November

Mindcop, a captivating non-linear detective game. Seamlessly blending a story-driven adventure with real-time puzzle challenges, you take on the role of the notorious Mindcop. With the unique ability to delve into your suspects' minds, you uncover hidden secrets and untangle webs of deceit in a thrilling quest for the truth.

NAIRI: Rising Tide – PC & Switch – Adventure – 14th November

Embark on an enthralling adventure in the vibrant oasis city, brimming with endearing characters, ancient ruins, and shadowy conspiracies, in the second chapter of NAIRI. This narrative puzzle adventure follows Nairi on a perilous journey to rescue her family, weaving a tale that will captivate your imagination.

Petit Island – PC, PlayStation, Switch & Xbox – Exploration Narrative – 14th November

Welcome to the enchanting Petit Island, a tropical paradise brimming with life! Embark on a heartfelt journey to relive your grandpaw's youthful escapades. Explore the island and meet its unique inhabitants in this captivating open-world narrative exploration game, preserving his cherished memories before they fade away.

Inspector Waffles Early Days – PC – Action Adventure – 15th November

A top-down detective adventure, brimming with point-and-click mechanics and inspired by the charm of classic Game Boy games. Step into the shoes of Waffles, a determined rookie inspector eager to prove his mettle. But tread carefully, your future arch-nemesis lurks in the shadows, waiting for the perfect moment to strike.



Saturday, 9 November 2024

Albatroz: Lost in The Wilderness

 

Developer: Among Giants
Publisher: SOEDESCO
Available Platforms: PS5, Steam, XBox Series X|S
Review Platform: PS5
Genre: Survival RPG

Trailblazing Or Stumble into The Abyss

Albatroz combines RPG, survival, narrative, and open world into what it describes itself as a “Backpacking RPG”. Journeying as Isla, in search of her brother, retracing trails he loved to traverse. Along the way companions accompanying us in our quest. Has the developers, Among Giants, produced a captivating hiking adventure or is it a misstep off a ravine?

Beautiful But Flawed Journey

As I progressed through the game, I often found myself pausing to take in the breath-taking scenery, captivated by the stunning vistas before me. Immense care and effort went into capturing the natural beauty, reminding us why we venture into the wilderness to be awed by such moments.

However, despite the voice acting brilliantly bringing the characters to life, the music and sound effects sometimes detracted from the experience. Sudden and misplaced sound effects would physically make me jump at the unexpected loudness, while music triggered at certain points would clash with the ambient background music as the ambient music failed to stop playing. This left me marvelling at the landscapes while gritting my teeth at the jarring audio.

Mystical Lore and Personal Quest

The storytelling truly excels in Albatroz, whether it be understanding Isla’s personal story or uncovering the rich folklore of the land. Isla’s search for answers and her path to accepting what has occurred are beautifully woven through flashbacks that provide crucial context and interactions with the companions she meets along the way.

Sence, a wannabe shaman, adds a mystical layer to the world, sharing tales that intertwine with the main narrative, and her light-hearted banter often provides much-needed comic relief. The final companion, Serpi, unfortunately, feels a bit underutilized and forgettable, like the NPCs in the villages.

Despite these flaws, the game offers an engaging and intriguing storyline that kept me invested.

Survival Shenanigans

Personally, I found numerous issues with the mechanics and gameplay loop. The survival component felt unnecessary and often got in the way. While you and your companions have different abilities intended to ease progression, I quickly realized they were redundant. The stats only decreased for the character you were controlling, so if your hunger was causing health to drop, you could just switch to another character. This made the game feel like a brute force exercise, leaving little incentive to upgrade skills.

Additionally, the immersion was broken during interactions when you had to eat, drink, or use a companion's ability due to low stats. Albatroz encourages exploration, but the survival mechanics clash with this, as limited resources discourage straying from the designated path. A more linear approach, focusing on the storyline and environmental puzzles to reach the next plot point, would have been more effective.

Glitchy Adventure

From the get-go, it was clear that the game lacked polish, and the bugs and glitches only worsened as I delved deeper. The framerate struggled consistently in both cutscenes and gameplay, making navigation, especially while driving, a unique challenge. I lost track of how many times I had to reload a save after getting stuck in the environment, being flung into the air, and becoming stuck like a scene from "The Matrix," or finding myself spawned inside an object after a cutscene. Some overlays would stubbornly remain, rendering the game unplayable.

Now, I understand why there was no autosave feature and why you had to find a save point, the whole survival aspect, but it quickly became frustrating when I had to reload and lose considerable progress. To their credit, Among Giants reached out and asked me to provide a list of issues, and they have been diligently patching the game.

Stunning Yet Lacking

This project is clearly a labour of love, infused with time, passion, and dedication. However, despite its stunning visuals and compelling story, it falls short of greatness. The console release needed more time to iron out its faults. Coupled with a significantly higher price tag than on Steam, it is hard to justify the purchase. A more compact, streamlined, and linear game would have been preferable to the open-world survival version we ended up with.

Pros

  • Gripping Storyline
  • Stunning Scenery

Cons

  • Very Buggy
  • Survival Mechanics

Score: 5/10 – Enchants with its gorgeous views and storytelling but stumbles with unnecessary survival elements and glitches

Monday, 28 October 2024

EGX: Extinction of the Gaming Expo


Messy Merger

Returning to reality after a weekend at the recently combined MCM Comic Con and EGX in London, my thoughts were that it was a massive let-down. EGX came off as the poor relation in this arrangement, stripped of all the unique elements that once defined it. Over the three days, it became clear that other attendees shared my disappointment, left wondering what had happened to the usual activities and questioning what to do.

What went wrong? It is not a straightforward question, and there are no clear-cut answers. We might potentially only understand the reasons in time following a thorough post-mortem. Attributing the blame for the convention failings, we need to consider the organisers, the gaming industry’s current state, and the wider state of global gaming expos.

Poor Planning

They fumbled, failing to understand their market or the consequences their choices on the paying public.

Firstly, they stereotyped the community. They assumed that as EGX fans, Comic Con would be a natural fit, like a non-geek assuming a Trekkie would love Harry Potter. The reality is geeks have their own distinct interests within the wider geekdom. The people I spoke to, projected the event was underwhelming.

Throughout the weekend, whether in the ExCeL, outside in the smoking area, or at the nearby pub, the conversations echoed the same frustrations. Where are the games? What happened to EGX? Comic Con is not my scene, and there is nothing for me to do. This is a significant problem, if the event becomes purely a social hangout, why pay for entry when everyone could gather at the local pub.

For those not accustomed to Comic Con, it felt a very confusing experience. If the events did not pique your interest or you could not snag a seat due to limited availability, there was not much left to do. It was an entry fee to access stalls selling overpriced items that you could have easily ordered online for less.

Finally, decisions made were both counterproductive and jarring. Even with a priority pass for the entire weekend granting Afterhours entry, I had to take time out of my day to get an Afterhours wristband. Though, on the Friday night it was quickly established that it was pointless, the bars in the halls were closed so you had to enter the main walkway to get a drink, the retro zone was virtually non-existent and getting into the event was a battle due to limited capacity. 

Invisible Industry

The game industry is problematic right now but let us zero in on their glaring absence this year, the gaming section was barren.

Post-Covid, AAA developers and console manufacturers have retreated from physical events, opting instead to showcase games and announcements online. From their perspective, attending expos might seem unnecessary, but in truth, physical conventions depend on their presence to survive. Without the big names, many gamers lose interest, leading to declining attendance and financial viability. Strangely, the indie sector was also missing this year, an unusual shift considering they have previously filled the gap, offering hands-on experiences with their games. While I understand the costs involved, the lack of major indie publishers was palpable.

On the other hand, the lack of space allocated to the gaming zone might explain the decline in the indie presence, thus pointing a finger at the event organizers for this shortfall.


Endangered Expos

So far, we have been solely concentrating on MCM/EGX, but it is important to consider conventions in general.

The most striking example is E3, once the titan of gaming expos, which decided to shift entirely online, leaving us to wonder about the fate of other events. If E3 decided it no longer needed a physical presence, then what hope do we have for the rest. Whilst most have resurfaced following global lockdowns, they have not returned to the pre-Covid status quo, and fears persist with constant rumours swirling within the community that another one may soon vanish.

Unfortunately, even with high demand, we are at the mercy of the organizers and the gaming industry. Their decisions dictate what is available and whether they will continue.

Forlorn Future

I wish I could wrap this up on a positive note, but the world is not all rainbows and butterflies. EGX is not entirely dead yet, but certainly feels like it is on life-support with the doctor ready to pull the plug at any moment. Do not get me wrong, I met incredible people and had a wonderful time, but that was not thanks to the event itself. If the main attraction is missing, why bother going?

The convention stands at a critical crossroads, choices made by the decision-makers and the video games industry will determine its future. This year's flops highlight a significant disconnect between consumers and game companies, the industry needs to re-engage with its audience by being at EGX 2025. Organizers must pay attention to the feedback and carefully consider what they will bring to the table for the next event.

The attendance numbers make one thing clear, there is a strong demand for this expo. Now, the spotlight is on EGX and the games industry. It is their move. They need to give us compelling reasons to return in 2025.


Monday, 21 October 2024

Steam Next Fest: 14th October to 21st October 2024


Next Fest - A Varied Affair 

Yet another Steam Next Fest has drawn to a close, and I've waded through a fraction of the vast amount of demos available. My week-long journey through Steam has yielded a mixed bag: there were glitchy disasters, crushing let-downs, unexpected delights, and some truly solid experiences. Here's a selection of games from various genres that caught my eye based on the demos I played.

Dino Market – Idle Clicker – November 2024

Imagine running a cosy little market satisfying customer orders. As you progress, you’ll discover and unlock characters that add new products to the game, and you’ll reinvest the profits in perks to increase the effectiveness of the market. True to its genre, you have two options: let the game run on autopilot as an idler or dive in and play it as a hands-on clicker. Not being a fan of Idle Clickers, I didn’t expect much but soon found myself hooked by its loop.


Frameland: A Binary Tale – JRPG – 30th October 2024

At first glance, it might seem like your run-of-the-mill JRPG, but lurking beneath the fantasy façade is an intertwined tale that weaves alongside your own adventure which adds an air of mystery. Though combat is turn-based, Frameland: A Binary Tale keeps you on your toes as attacks and blocks must be precision timed to inflict the most damage or deflect an enemy blow effectively. Luckily, I don’t have long to wait to delve deeper into this JRPG.

Ale Abbey – Tycoon – 2024

Step into the 16th century and you are charged with running a monastery, where the art of brewing and selling ales to the locals aids the ability to enhance the abbey’s facilities. With no set recipes holding you back, you can unleash your creativity to craft various unique brews and variations within the type of brews. Whether it hits the 2024 release window remains to be seen, but I'll be tasting what they've concocted when it does.


An Unfinished Game – Walking Simulator – TBA

This game feels like it took inspiration from The Stanley Parable, delighting in its own ridiculousness whilst playfully toying with the player. As a tester, it is your job to navigate the levels in an upcoming game, hunt for bugs, learn the mechanics of each level and stumble your way through puzzles until you finally escape. With no release date in sight, it’s one to keep a close watch on and I’m eager to see how this project pans out.


Call of Boba – Life Sim – TBA

In Call of Boba, returning to your quaint hometown after a stressful and disastrous stint working in the big city. There's plenty to immerse yourself as the life sim contains all the essentials, whether you decide to run the café, battle enemies in your dreams, forge friendships or create new bubble tea flavours. Cosy life sims are a personal favourite of mine and can’t wait for the opportunity to chill and unwind with this charming title.

TMNT: Splintered Fate – Rogue-like – 6th November 2024

There seems to be a flood of Teenage Mutant Ninja Turtles games lately, in this one, Splinter has been snatched by the Foot Clan through a mysterious portal. You’ve got to fight your way through NYC, encountering familiar TMNT faces both friend and foe while honing your ninja prowess. Normally, rogue-like/rogue-lite games don’t appeal to me, but the nostalgia of the franchise and the sense that every defeat is a lesson, and not a failure, had me addicted.

Neon Blood – Adventure – 26th November 2024

Dive into a mesmerizing 2.5D cyberpunk pixel graphic adventure with breath-taking backgrounds and gorgeous cutscenes. As Detective Axel McCoin, you'll navigate the neon-lit alleys and shadowy depths of Viridis, interrogating locals and solving puzzles to expose the corruption festering in this dystopian realm. It promises to scratch the itch left by the long-anticipated The Last Night, and I'm eager to immerse myself in its dark, gritty world soon.

Whispers of the Eyeless – Strategy RPG – Q4 2024 (Early Access)

Infiltrate the city of Aranthor, determined to resurrect the Dead Gods. Your mission: expand your cult and shape the destiny of the city. You'll gather resources from various districts, engage in tactical turn-based battles, and keep your sanity intact as you upgrade your base and enable your cult to thrive. Despite my belief that I wouldn’t enjoy Whispers of the Eyeless, I soon found myself planning upgrades and strategizing my next moves.

Lonely Mountains: Snow Riders – Racing – 2024

In the latest twist of the Lonely Mountains series, mountain biking has given way to the exhilarating rush of skiing. The core formula remains intact: unlock new courses and gear by completing objectives. This time, though, multiplayer makes its debut, offering the thrill of racing with friends or against them. As a fan of the previous entry, I'm ready to tear down the slopes at breakneck speeds the moment I get a chance—whether it’s 2024 or later.

Loco Motive – Point & Click – Q4 2024

All aboard the Reuss Express, where a murder most foul has occurred, and you, dear player, find yourself as the prime suspect. Loco Motive embraces the delightful chaos of point-and-click adventures, filled with quirky characters to interact with, and hilariously absurd puzzles at times. As a devotee of this genre, I'm eagerly awaiting my ticket to this zany ride, hoping it pulls into the station before the year's end.

Sunday, 13 October 2024

Phoenix Springs: Rising From The Flames or Mirage?


Developer: Calligram Studio
Publisher: Calligram Studio
Available Platform: Steam
Review Platform: Steam
Genre: Point and Click Adventure
 
Unravelling Mysteries in the Heart of the Desert

Calligram Studio’s debut game, Phoenix Springs, is a surreal and eccentric point-and-click adventure. Players embark on a journey with Iris, who is searching to find her brother Leo. As she follows the clues, her path leads her to the enigmatic desert locale of Phoenix Springs. But is this place a true oasis or just an elusive mirage?



Vivid Visuals and Noir Narrative

Phoenix Springs immerses you in a world that is delightfully bizarre, both visually and audibly.

The art style, reminiscent of an art student’s wildest fever dream, is strikingly garish. Despite its assault on the senses, it manages to draw you in, perfectly setting the stage for the peculiar adventure that awaits.

Throughout Phoenix Springs, Iris’s voice guides you, narrating the unfolding events. Her narration often feels oddly out of place, as if it does not fit, sounding off-key and mismatched in tone. This might be a deliberate choice, enhancing the game’s uncanny valley effect. Iris’s matter of fact, emotionless recounting starkly contrasts with the emotional weight of searching for her sibling, perhaps a failure in the noir-style storytelling.

Overall, it left me feeling detached from the experience which strangely made me want to delve deeper and uncover the reasons behind it.



Curious Journey Through Chaos

The story left me baffled and captivated; I cannot confidently claim to grasp the narrative of Phoenix Springs but wished to garner further insight into the game as I progressed. I am unsure if there was a clear plot which I failed to follow or a deliberate intent to obscure it, either way if the player fails to decipher unfolding events, then the message is lost.

The characters only add another layer of wackiness to Phoenix Springs. There are a limited number of NPCs are interactable and drive the plot forward, the remainder ramble incoherently. They do not enrich the story or provide any clarity.

Regrettably, Phoenix Springs squanders its chance to deliver a clear and cohesive narrative through its storytelling and character interactions.


A Bold Reimaging of the Genre

Phoenix Springs flips the script on the classic point and click formula and breathes new life into the genre. Its unconventional system takes some getting used to, making me rethink how I interact with the environment. I compare it to learning a new language, as I adapted to this fresh approach to world interaction and puzzle-solving. Instead of picking up and combining objects, we use leads, unlocking further clues and driving the story forward. This mechanic truly immerses you in the investigative spirit of the game.

Phoenix Springs captivates players from start to finish, due to its concise length, emphasise on exploration/experimentation and a link to a comprehensive playthrough guide. This allows the player to continue their journey without losing interest.

Unfortunately, Phoenix Springs strays from the genre’s core principles, where nearly every environment, character, and object play a crucial role in advancing the plot, with only a few red herrings thrown into the mix. Instead, numerous locations serve no purpose, characters that do not contribute to the storyline, and objects that remain unused. This results in a world that feels empty and underutilized.


Sound Woes and Comical Bugs

During my playthrough, I stumbled upon a few technical issues. At times, the music and sound effects overshadowed the protagonist’s dialogue, and while adding subtitles helped, it marred the game’s visual impact. Some cutscenes were fleeting and ended so abruptly that it felt quite jarring. Midway through the game, an update introduced a new bug, making it tricky to move between areas. It often took a while for the protagonist to navigate to a new location, sometimes humorously flitting back and forth between two locations.


Elusive Answers and Modern Take on Classic Genre

As the credits rolled, I felt Phoenix Springs was an enigma. What had I just experienced? What events had truly transpired? Why was I compelled to see it through to conclusion?

Regarding the first question, I honestly do not know. Could it have been a university project that they kept working on that was arty and highbrow, or was it meant to be nonsensical? For the second question, it is not a true reflection that I was completely lost regarding the narrative. I have a vague outline of the series of events of the game, but I certainly did not have the full picture by the end of what transpired. Lastly, why did I finish the game, well in a small part it is a short game but mostly there was a fascination with wanting to understand Phoenix Springs.

To wrap up on a high note, I must highlight the innovative mechanics that drive interaction and progression in the game. It felt like a breath of fresh air and eager to see this system evolve and implemented in other games of this genre.

Pros

  • Captivating and Garish Art Style
  • Innovative Mechanics
  • Kept My Interest

Cons

  • Did not Utilise World Fully
  • Narrative Incoherent

Score: 6/10 – A refreshing take on the genre but lacked cohesive story




Tuesday, 8 October 2024

Bloomtown: Bloom or Gloom?

Developer: Lazy Bear/Different Sense Games
Publisher: Twin Sails Interactive
Available Platforms: PS4 & PS5, Steam, Switch, Xbox One & Series X|S
Review Platform: PS5
Genre: JRPG Life Sim

A Summer Adventure with a Supernatural Twist

From the creators of Graveyard Keeper, Lazy Bear Games presents their latest offering, a blend of life sim and JRPG set against the backdrop of 1960s America, with a supernatural element. In Bloomtown: A Different Story, you step into the shoes of Emily, who, along with her brother Chester, embarks on a summer adventure to their grandpa’s house following their parents’ separation. Is it a delightful escape from reality or merely the humdrum of mundane life? 

Symphony of Pixels and Tunes

Visually and aurally, Bloomtown shines within its genre and setting. The pixel art style, while familiar to fans of cosy Life Sim games, also evokes the charm of classic JRPGs, updated for the modern era to vividly express the characters’ emotions. The weather visuals in Bloomtown are particularly delightful, adding an immersive touch. Musically, the game draws inspiration from JRPGs like Persona, yet it seamlessly fits the 1960s backdrop. Together, the graphics and music beautifully complement both the genres and the era.


Summer Joys and Mystical Thrills

Set in the 1960s, the developers have cleverly sidestepped the era’s contentious issues, instead weaving a tale of kids blissfully enjoying their summer holidays, oblivious to the global politics swirling around them. The narrative does delve into the characters’ personal traumas without becoming too intense or heavy. However, some movie and video game references miss the mark, as they are from decades after the game’s setting. Despite this, the story remains charming, never overstaying its welcome, and concludes a satisfactory ending.

Exploring the town is an engaging experience, as we encounter a variety of residents, each with their own unique personalities and quirks. These characters offer tasks that feel perfectly suited for a child’s summer holiday, while also unwittingly aiding in the game’s supernatural elements. Emily quickly gathers a diverse group of allies to help her combat the town’s evil, though the ensemble sometimes feels reminiscent of a Scooby-Doo knockoff. The sibling banter and bickering between Emily and Chester feels authentic, and their candid discussions about their parents’ separation add depth as they navigate their new reality. Emily’s interactions with Ramona can be a bit awkward, but they share a hilarious moment trying on makeup for the first time. Hugo, the talking dog, rounds out the gang, reinforcing the Scooby-Doo vibe as they face the town’s dark forces together.



A Light-hearted Journey with Depth and Charm

Bloomtown fuses two game genres, resulting in a mix that feels like a lighter version of both. This duality is both a blessing and a curse. On the positive side, it never becomes too complex or tedious, but it also leaves you craving a bit more depth. It would have been exciting to see some innovation to make it stand out. While it does not aim to rival giants like Persona, the life sim genre is a staple in indie games, and a fresh twist could have added a unique flair. On the bright side, the game excels in introducing and integrating its mechanics, culminating in a satisfying final act.

Your main activity is battling demons, like in Persona, you can choose to defeat or capture demons. Capturing them allows you to add new demons to your team or fuse them with others to level up. It would have been nice when levelling up demons that their new abilities were predetermined rather than based on a percentage chance of acquiring new abilities or resistances.

As you explore, you will encounter various activities that help level up Emily’s skills, crucial for various aspects of the game. Skill levels influence your success in skill checks during interactions and demon captures. However, there are missed opportunities: being Smart does not make crossword puzzles easier, and Proficiency does not speed up task completion. Investing time in building friendships is worthwhile, adding depth to characters and providing useful battle perks.

Bloomtown offers a variety of activities, but you do not need to do everything to complete the game. If something does not appeal to you, you can simply move on to other tasks.



The American Dream Is Far from Perfect

During my playthrough, I encountered a few hiccups. Some fish seemed impossible to catch, hinting at bugs that need fixing. At times, it was challenging to tell which character was speaking, especially when they were close together. I also spotted several typos and issues with the English localization, though nothing that made the dialogue incomprehensible. Quest markers occasionally pointed to the wrong locations, and quest updates could lag on the screen. While these bugs did not stop me from finishing the game, they were frustrating and wasted my time.



Slice of Americana or Backwater Trailer Trash?

I thoroughly enjoyed the game, it was solid, with a compelling story that reached a satisfying conclusion. However, I wish it had introduced something new to revitalize the genres. The visuals and audio were perfectly suited to the genres and period, and there was a good variety of activities to keep you engaged. That said, they do need to fix a few annoying bugs.

Pros

  • Gripping story
  • Graphics & music in harmony
  • Variety of activities

Cons

  • Lacks Innovation
  • Annoying bugs

Score: 7/10 – A solid game that required a unique twist to truly shine.


Sunday, 22 September 2024

Caravan SandWitch: Oasis or Sandstorm?

 

Developer: Studio Plane Toast
Publisher: Dear Villagers
Available Platforms: Epic, PS5, Steam & Switch
Review Platform: PS5
Genre: Exploration Adventure

Introduction

Embark on a journey with Caravan SandWitch, an exploration adventure from Studio Plane Toast with their debut game.

After receiving a mysterious signal six years after your sister’s disappearance, you return to your home planet and travelling in van, you begin your search for her.

Epic road trip or tragic roadkill?

Graphics & Sound

One of the standout features of Caravan SandWitch is its visual and musical harmony during the experience.

The art style, crisp and reminiscent of RIME, beautifully captures the desolate landscape and the NPCs residing in the world. However, our protagonist, Sauge has an issue with her facial features which occasionally look out of synch with the otherwise cohesive art style.

The music is tremendous, perfectly enhancing the cutscenes and providing relaxing music on the journey.

Narrative & Characters

Unfortunately, Caravan SandWitch falls short on weaving an emotional tale akin to Journey or Abzu, nor delve into character depth like the game Tacoma.

This is disheartening, given the rich narrative potential of the protagonist searching for her sister on a planet abandoned by a resource-exploiting mega-corporation. While the game attempts humour, it often misses, save for the lactose-intolerant baby with an insatiable craving for cheese. Typically, game endings ramp up the tempo as players are primed for its climax. Oddly, Caravan SandWitch momentarily slows its pace during the revelation of the SandWitch’s identity, providing additional details which at that point feel irrelevant.

Caravan SandWitch merely skims the surface when it comes to character development, offering generic NPCs that fail to leave a lasting impression. They lack the qualities to make them endearing or relatable.

Gameplay Loop & Mechanics

Gameplay loop and mechanics is where Caravan SandWitch struggles and truly unravels.

The lack of variety quickly turns it into a monotonous grind. The van, equipped with only two tools, that are only upgraded once, offers minimal excitement. Whilst the scanner being functional, it is uninspiring even after the hacking upgrade. The grappling hook, while more enjoyable, only becomes more fun once the zipline ability is unlocked, sadly it isn’t until around the halfway point of the game when this happens.

Side quests are mostly mundane fetch quests, lacking any meaningful impact on the world. Collecting cuddly toys was a rare highlight, though thankfully limited to just six, as I feel if there were more it would have become a chore to find them. Hacking the terminals provided brief glimpses into past conversations of the residents but added little to the unfolding story. More could have been done with vehicle customisation, allowing players to pimp their ride to how they wanted it to look rather than the vehicle appearance changing through story progression.

Curiously, Sauge is invincible, I tested this by making her fall from great heights, only to be able continue unscathed. This immortality feels out of place, as early on a character nearly dies from dehydration and exposure to the harsh conditions on the planet.

Bugs/Glitches

Every game has its share of bugs and glitches, and Caravan SandWitch is not an exception. While most issues are minor and not game-breaking, they are still annoying at times.

The camera, for instance, often shakes as if colliding with an object in the environment but in most cases can be remedied by moving the camera. Floating rocks/pebbles were a common sight during my exploration. Also, some missions require the player to follow a highlighted route, and the mission would restart occasionally even though I never left the designated path. Musical and sound glitches occurred, with the game falling eerily silent before the music abruptly kicked in. During the replay for an alternative ending, the sound and music were almost non-existent detracting from the experience.

On the bright side, if you find yourself stuck in the landscape, you can quickly teleport back to the van. Similarly, if the van gets stuck, you can quickly return to the garage. This is a handy failsafe.

My Thoughts

Did I enjoy the game? Not really. Did I hate the game? Not at all. It just didn’t quite hit the mark and left me feeling indifferent towards it. Caravan SandWitch fails to provide a strong narrative, well-developed characters and engaging gameplay, which leads to a flat experience that is neither good nor bad.

I find the price tag for Caravan SandWitch a bit too high. While the game length isn’t an issue, the quality leaves much to be desired, making it not worth the cost to purchase.

Pros

  • Visually stunning
  • Music that captures the essence of the world
  • Helpful failsafe on potential game breaking glitch

Cons

  • Generic Characters
  • Unremarkable Narrative
  • Boring & Repetitive

Score: 5/10 – Stuck in the grey zone of mediocrity, neither here nor there.